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Any group size forms a circle. One person throws the disc straight into the air, ideally flat and with spin. The goal is to catch the disc using one-hand. If the disc is caught everyone who made any move to try and catch the disc must leave the circle. Whoever caught the disc is now the server, they are not allowed to catch their own serve. The game continues until only on person remains. In the event that it becomes a duel between two people a outside person will become the server. In the event that one player simply refuses to make an attempt at catching the disc a rule can be invoked such that the player will forfeit if they do not make no attempt X times in a row.

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