Ok, here’s how Seattle kids play Schtick. We’re gonna call it Schteattle Schtick and it’s best played with 10-75 youth players (assisted by their coaches and/or parents) and lots of discs — at least 1 for every 3 players. (If you have more players and discs than this, you should play Galaxy Wars instead.) Either way, you’re in for a lot of fun and intense aerobic conditioning (even if there are minor inconsistencies with developing good fundamentals, e.g. you’re allowed to run with the disc)…
Here are the basic rules of Schteattle Schtick — forged on the first-mucky then sun-hardened grass fields of the DiscNW summer camp fields. The main difference from standard Schtick (described below) is that there is no stoppage of play upon scoring (in fact there really isn’t even any “keeping score” amid the mayhem), and there are no pulls — even at the start of the game. The Seattle variant simply adds these stipulations:
- The game cannot start until all players and all their discs (half the total available which must be at least 10) are packed inside the scorebox they will be defending. Everyone must be ready to rumble, and silent (ha, ha). The coach (or some responsible person) yells “go,” or whistles, and everyone runs amok.
- The only way to win is to get all discs out of your territory (across the middle line (hint: always keep at least one in reserve to counter stockpiling). You get a billion bonus points for getting all discs not only over the middle line, but also within the scorebox you are attacking (it’s never been done, BTW).
- Dimensions may vary based on team size and field space available.
- Follow the rest of the standard rules (see box & links below).
- If you have even more kids, you can add scoreboxes, e.g. two boxes per side!
- Played with a 2×2 box and a triangle half that size. Triangle worth 2 points. But we never really keep score of course!
- If you have way too many kids, try Galaxy Wars…