Saucer Tennis

Saucer Tennis (Frisbee Tennis) was created in Maplewood NJ in the Autumn of 1974. A group of teens from the area got together to play what Bruce R. Keffer had put together in a rule book for what was called the most extreme disc sport. During the era, Ultimate had been invented and played by students of Columbia High School in South Orange New Jersey. The closest comparison to other disc sport would be the game of Guts minus the 17 meter dead zone. The Saucer Tennis safety zone is a mere 6 feet at center court, with three feet of safety zone on either side of the court. DDC or doubles disc court is another comparable sport. Major differences are no net a large dead zone and it is played with two disc. The unpublished rule book was issued a copyright in 1980. The first public media pronouncement of Saucer Tennis was made on the New Jersey nightly news in 1980. Dozens of other media deliverable s occurred from 1984 through present day, including a South American media blitz in 1987 when the Saucer Tennis , “Sport Instead of Drugs, Desporta antes Drugas, ” campaign took place. The Sport Instead of Drugs campaign was promoted in the magazine vistazo, international radio network HCJB reaching 190 million listeners in the Americas. Ground work for the 1987 Saucer Tennis South American tour was provided by a 1985 Voice of America Broadcast from Washington DC to a worldwide audience in several different languages.

Saucer Tennis is a disc sport contest that can be played upon two separate court designs. The Tournament Court is 90′ x 30′ perfect for Triples and Four by Four play, extremely challenging for Doubles . The Speed court is 60′ X 15′ designed for Singles and Doubles play, the compact size test players endurance, agility and speed. There are three modes of play, (Old School, Twenty – Twenty and Head to Head.) A Saucer Tennis team must be able to field a team of four. Play can be conducted in the following formats, Singles – 1 x 1, Doubles – 2 X 2, Triples 3X3, and the player favorite Four by Four – 4X4.

Saucer Tennis Match competitions are staged in a best of five format.

Example: A match consist of five individual games that must be taken in the following order. Game 1 is a Singles, 1X1 contest Game 2 is a Four by Four, 4X4 contest Game 3 is a Doubles, 2X2 contest Game 4 (if Needed) is a Triples, 3X3 contest Game 5 (if Needed) is a Four by Four, 4X4 contest.

Rules of play: Deciding who serves first. Each team will have their captain throw the disc toward the center court net. The team having their disc land closest the net without touching it, or entering their opponents court will be awarded the serve. The disc can hit the net, during the flight of the disc. The disc cannot touch the net upon coming to rest.

Scoring: A point is awarded the serving team when any of the following conditions occur. If the team serving does any of the following it will be ruled a wasted serve A…Their opponent fail to catch the disc and it lands anywhere in their court except the Safety Zone. B.. Return the serve or volley out of bounds, into the safety zone, makes an illegal pass, makes a bad throw, or steps out of bounds with the disc in their possession . C.. The serve exits the opposing team End Zone line lower than six feet. D.. Their opponent fails to release a throw within three seconds of after initial (Contact) with the disc. E.. Their opponents fails to throw the disc over the net. F.. Their opponents is guilty of a player infraction

Modes of play; Saucer Tennis Old School

In Old School play each team has a total of twenty four serves. The serves are taken in turns of four, giving each team six sets of four serves. The serving team are on offense and can score one point for each successful serve of volley. The first team to reach 11 points first are declared the winners. Sets of serves are alternated between teams and players on the team.

Saucer Tennis Twenty-Twenty Each team has a total of twenty serves. The twenty serves must be taken in a block of twenty. Team A makes twenty serves scoring 14 points. Their opponents must meet of beat their official score. Team B then hold the serve. Team B must match of surpass Team A’s score. If during Team B set of twenty serves it becomes apparent that they cannot match the score of Team A the game will be called in favor of Team A.

Saucer Tennis Head-to-Head The Head to Head mode of play is simple, the team holding serve retains the serve until a wasted serve is ruled. Their opponents are awarded the serve and a single point. The first team to score 11 points first are declared the winners.

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